Work with
audio track in hitfilm
Editor can have multiple audio tracks in hitfilm and easy to work With. This makes it possible to build up a soundscape of multiple audio clips, including dialogue, sound effects, music etc. For information on using tracks see Audio and video tracks. A range of features are included to aid with editing your audio.
Audio Mixer
The audio track meters panel shows your audio levels, so that you can adjust audio levels appropriately,ensuring your soundtrack is able to be heard while avoiding clipping.
Audio clipping, or peaking, is when the audio output is beyond the range of playback. It is
indicated by red on meters, and will introduce digital distortion into the audio which should be avoided.
Audio Mixer |
Audio peaks are drawn as green bars during playback or when moving the playhead. Each audio channel is displayed as a separate bar. Thin white lines are drawn separately indicating the peak volumes of each channel and the peak volume is displayed above the bars. These peak values are held momentarily so that you can easily identify unwanted clipping. If clipping occurs, the peak volume readout turns red on the affected channel. This is a useful way to identify areas where the audio mix is too loud and may cause distortion on playback. Reducing the combined volume of the audio tracks in that area will avoid clipping. Clipped peaks will remain red until you start a new playback or move the playhead.
The peak meter is not
directly equivalent to loudness or volume. Instead it represents the amplitude level. This
will often correlate with loudness but other factors (such as frequency) can also have an effect
on perceived loudness.
Levels
On the left of each track's meters is
a fader for adjusting the track's audio within a range from -60 to +12. The current settings is
displayed immediately below the fader.
Balance
Each audio track is stereo. Below the
meter, the panning slider controls the balance between the left and right channels. 0.0 is
centered, perfectly balanced between the left and right. Panning the balance to the left or right will
increase the signal on that side while reducing the signal on the opposite side. This can be used to
position sounds in the sound stage to match their position within the frame.
Mute and Solo
The mute and solo buttons are useful
for quickly controlling which tracks are audible.
Mute:
Clicking the Mute
button will silence the track, until the Mute button is toggled back off.
Solo:
Soloing a track has
the same result as muting all other tracks. When any Solo button is activated, only tracks that are soloed
will be audible.
Enable Keyframing:
The circle to the
right of the Solo button enables keyframing for the track level. This allows you to adjust
levels for the track over time using the faders in the Audio Mixer.
Master Track
The Master Track on the right side
shows the level of the overall mix, after all tracks are combined. This is the same readout shown in the
Meters panel, but the Master track also provides a fader, so the master levels can be easily
adjusted with a single slider.
Audio meters
The audio meters panel shows your
audio levels, so that you can adjust audio levels appropriately, ensuring your soundtrack is able to be
heard while avoiding clipping.
Audio clipping, or
peaking, is when the audio output is beyond the range of playback. This
results in a
distorted result which is best avoided.
Audio peaks are drawn as green bars
during playback or when moving the playhead. Each audio channel is displayed as a separate
bar. Thin white lines are drawn separately indicating the peak volumes of each channel and the peak
volume is displayed above the bars. These peak values are held momentarily so that you can
easily identify unwanted clipping. If clipping occurs, the peak volume
readout turns red on the affected channel. This is a useful way to identify areas where the audio mix is
too loud and may cause distortion on playback. Reducing the combined volume of the audio tracks in
that area will avoid clipping. Clipped peaks will remain red until
you start a new playback or move the playhead.
The peak meter is not
directly equivalent to loudness or volume. Instead it represents the
amplitude level. This
will often correlate with loudness but other factors (such as frequency) can also have an effect
on perceived loudness.
Understanding the meter scale
The meter scale is dBFS (decibel full
scale), which means that 0dBFS is the maximum possible audio level before clipping occurs. Peak bars are drawn using a color
spectrum to make them easier to read quickly. The bars will be green when below -9dBFS, to indicate
safe levels. When levels surpass -9dBFS, the color gradient shifts from green to yellow,
indicating that the levels are still acceptable, but approaching the acceptable maximum. When the gradient
shifts to red, the level has exceeded 0dBFS, and the signal will be clipped. Since clipping
will create distortion in the audio signal, you want to adjust your
audio levels to avoid red. The scale extends to +6, which gives
you an indication of how far past 0dBFS audio is peaking, so that you can make appropriate
adjustments to avoid clipping. If your peak is clipping at +3, for example, then you will want to reduce
the level of your audio by at least 3dB to get it into the acceptable range.
Static vs dynamic peaks
The audio meter's menu has an option
to hold peaks. This prevents the peak indicators from ever lowering during playback, known as
static peaks. Therefore by the end of playback you will have a definite readout for the maximum peak
level during that section of the timeline, without needing to observe the audio meters for the
duration of playback. With the hold peaks option turned off
the audio meters use dynamic peaks, which update every two seconds. After two seconds the bars
will fall back down if the peaks have been lower than an earlier peak.
Audio Mixer
The Audio Mixer shows the levels for
all your individual audio tracks, as well as the Master levels, Waveform The timeline and Trimmer display
waveforms for audio. This provides a visual representation of the audio over time, making it easier to
position clips based on audio content.The Options screen lets you choose
between several waveform types.
Channel list: Displays individual
waveforms for each channel in the audio stream and is a
common representation of audio. So
you'll see one waveform for mono audio, 2 waveforms for stereo, and 6 waveforms for 5.1
surround sound. It can be useful in order to see where a particular channel has silence, for example.
Channel composite: This simply draws all
waveforms from the audio stream over the top of each other. So you only ever see one
waveform even if the source has stereo or 5.1. This view isn't particularly useful for detailed work
but can be helpful if there is limited screen space and you still want to see a waveform plotted.
RMS amplitude: Similar to Channel
Composite, this displays a single graph of all channels in the audio stream, but instead of plotting
a waveform it shows the average levels of the audio signal over time. Viewing an average of audio
levels in this way is a better method to determine its volume than inspecting a waveform
because it is a better approximation of how our ears and brains perceive loudness. Note that RMS
amplitude is still only a loose correlation or rough guide.
There are many factors which affect human
perception of loudness which are not included in an RMS graph, such as the frequency of sounds.
(Our ears are more or less sensitive to different frequencies, meaning that the same power does
not always result in the same perceived loudness.)
Adjusting volume
A clip's volume can be changed over
time. By adjusting the volume of multiple clips you can build up a more interesting soundtrack.
Volume can be adjusted in the Controls
panel or directly on the timeline. Every audio clip has a volume bar which can be dragged up and
down.
By default the volume bar will change
the volume of the entire clip. You can add keyframes by holding Ctrl and clicking on the
volume bar. Keyframing can also be turned on and
off in the controls panel by clicking the keyframe button to the left of the Volume property.
With the audio property selected in
the Controls panel you can jump between keyframes using the keyframe navigation buttons at the top
of the timeline.
Audio effects
HitFilm includes several effects to
further adjust your audio. These are found in the Effects library in the Audio folder To add an audio effect to an audio
clip drag it from the Effects panel onto the clip. You can then customize the effect in the Controls
panel.
For information on individual audio effects, see the
Audio effects section.
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