Thursday, January 5, 2017

Using the create and Modify Panel in 3ds max

                  
               The most important thing in 3ds max is how can Using the create and Modify Panel in 3ds max The Create panel provides the controls for creating objects and adjusting their parameters.
To access the Create panel:
Click 
(Create tab) on the command panel.

By default, this panel is open when you start 3ds Max. If the command panel isn't visible, choose it from the Customize the display right click menu Alternatively, open the Customize menu, then the Show UI submenu, and choose Show Command Panel.
Click an object type to display its Parameters rollout.

The Creation Process

The actual creation of objects is accomplished with a single click of the mouse, a drag, or some combination, depending on the object type. This is the general sequence:
Choose an object type.
Click or drag in a viewport to create an object of approximate size and location.
Adjust the object’s parameters and position, either immediately or later.

Create Panel Interface

Controls in the Create panel vary depending on the kind of object you are creating. However, certain controls are always present, and others are shared by nearly all object types.
Category

Buttons at the top of the panel access the seven main categories of objects. Geometry is the default category.Subcategory

A list lets you select subcategorie. For Eq, subcategories under Geometry include Standard Primitives, Extended Primitives, Compound Objects, Particle Systems, Patch Grids, and NURBS Surfaces.Object Type

A rollout contains labeled buttons for creating objects in a 'particular subcategory' plus the Auto grid. checkbox.Name and Color

The Name shows the automatically assigned name of the object. You can edit this name or replace it with another. (Different objects can have the same name, though this is not recommended.) Clicking the square color swatch brings up an Object color dialog to change the color of the object as it appears in viewports (the wireframe color).Creation Method

This rollout provides a choice of how you use the mouse to create an object. For example, you can use either the center (radius) or edge (diameter) to define the size of a Circle shape.

A default creation method is always selected when you access the tool. If you want to use an alternate method, choose the option before you create the object. The creation method has no effect on a finished object; the options are for your convenience during creation.Keyboard Entry

This rollout lets you enter creation parameters from the keyboard for geometric primitive and shape objects.Parameters

This rollout shows creation parameters: the defining values for an object. Some parameters can be preset, while others are only for adjustment after an object has been created.Other rollouts

Additional rollouts can appear on the Create panel, depending on what kind of object you create.

Modify Panel in 3ds max 2016

      After adding object's to your scene from the Create panel you can move to the Modify panel to change an object original creation parameter and to apply modifiers. Modifiers are the basic tools for reshaping and adjusting primitive geometry.
Note: You can float or dismiss the command panel using the Customize Display right-click menu. The default setting is to display the command panel docked at the right of your screen. If it is not displayed or you want to change its location and docking or floating status, right-click in a blank area on any toolbar, and choose from the shortcut menu.

The Modify panel stays in view until you click another command panel tab. The panel updates to show the options and controls that are available for the currently selected object or modifier.

Using Modifiers

Once you’ve applied modifiers to an object, you can use the Modifier Stack to find a particular modifier, change its parameters, edit its sequence in the modifier stack, copy its settings to another object, or delete it entirely.
You can find alphabetical lists of modifiers in Objects-space Modifier and World-Space Modifiers.

General Guidelines

You can generally do the following with the Modify panel:
  1. Modify anything you can select. This includes any object or set of objects, or any part of an object down to the sub-object level. For example, you can use the Mesh Select modifier to select a single face, then apply a Taper modifier to it.
  2. Apply an unlimited number of modifiers to an object or part of an object.The order or sequence in which you make modifications is important. Each modification affects those that come after it. See Using the Modifier Stack.
  3. Note: Some modifiers can be applied only to certain types of objects.

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