Viewer panel in hitfilm
The viewer panel in htfilm, is very helpful because Viewer panel give you access preview video select video. you can do almost anything with viewer panel in hitfilm pro.
Viewer tools
At the top-left of the Viewer are
several tools.
Select
The Select tool is used for
interacting with layers and effects on the Viewer. With the Select tool
active you can select and transform
layers and move position points.
Hand
This pans the view around the Viewer.
This is useful if your content does not fit into the Viewer
panel, such as when you are zoomed in
or are working in HD on lower resolution monitors.
When the Hand tool is active you will
not be able to interact with layers or effects. As an alternative
to selecting the hand tool, you can
click and hold the right mouse button while the cursor is over the
viewer, then drag to reposition the
view within the viewer panel.
The following Viewer
tools are only available if you are working in a Composite Shot timeline.
Text
Used to create or edit text layers.
Double-clicking the Text tool will create a new text layer and
display the text properties window,
where you can specify the size of the layer. If you select the
Text tool by clicking it once, you can
then click and drag to draw a text box directly in the Viewer.
Text can only be created in a
composite shot timeline. To edit the contents of any text layer, first
select the Text tool.
See Text layers for more information.
Mask shapes
Masks are used to specify areas of a
layer to remove or retain. Layers can include multiple masks.
There are three mask tools: ellipse,
rectangle and freehand. These are used to draw masks for your
layers.
See Masks for details.
Orbit
When you're working in 3D the orbit
tool can be used to orbit the camera or view around wherever
you click or a specific selected
layer. You can switch between the two orbit modes by holding down
on the Orbit button to display the menu.
Viewer display
options
The Viewer can be customized to
display specific information.
The Viewer can be scaled using the
Scale menu to the bottom-right. When the content of the Viewer
is too large to fit into the interface
you can pan around the view by right clicking and dragging on the
view or using the Hand tool. The Scale
To Fit option is most useful, as it will auto-scale the viewer
to fit into whatever space you have
available, allowing you to see the entire frame. The 100% view
option is useful for seeing exactly
what your frame will look like at actual size. You can also adjust
the scale using the scroll wheel on
your mouse.
At the bottom-left of the Viewer are
several icons for turning 3D rendering features on and off. See
Working in 3D for more details.
There are several menus along the top
of the Viewer.
For information on the View and
alignment menus see Working in 3D.
Channels
The channels menu switches the Viewer
between different color and alpha channels.
RGB: The full rendered
output. This is what is exported.
RGB Straight: All RGB color
channels without alpha transparency. Note that fully transparent
areas may be displayed with unexpected
coloring.
Alpha: Only the alpha
(transparency) channel. White areas represent fully opaque and black
areas represent fully transparent. Very
useful for checking mattes during compositing.
Red/Green/Blue: Shows only the
selected color channel.
Quality
Antialiased: Renders at full
resolution with anti-aliasing for smooth edges. The antialiasing
method can be adjusted on the project
screen.
Full/Half/Quarter: Renders at specific
resolutions. Lower resolutions increase performance. Note
that this only affects the rendering
in the Viewer, and final exports will always be at maximum
quality.
These quality settings also affect 3D
model textures, which are automatically down sampled by the
specific amount. For example, 4K
textures will be down scaled to 2K when the Viewer is set to Half
quality. This can be used in
combination with the Options (see below) to manage performance even
when working on complex shots.
Options
The Options menu turns various
rendering features on and off. Note that these options do not affect
the export render; they only have an
impact in the Viewer. These settings can also be changed
using the Render Options button at the
bottom-left of the Viewer. See Working in 3D for details.
Some of these options will not be present unless you have
a 3D camera present on your timeline.
Lights: Turns rendering of
lights on and off.
Shadows: Turns rendering of
shadows and ambient occlusion on and off.
Reflections: Turns dynamic
reflections on and off.
Motion Blur: Turns motion blur on
and off.
Depth Of Field: Turns depth of field
on and off.
Toggle All Render
Options: Toggles
all of the above options at once.
Floor Plane: Turns the 3D
reference grid on and off.
Show Motion Path: Animated layers
display a line representing the movement over time. This
can be turned on and off.
Background Color: The Viewer usually
renders a black background. This can be changed to a
different color, which can be useful
during compositing to ensure you do not have any 'holes' in
your scenery.
Checkerboard
Background: in
2D views this is on by default. A checkerboard pattern is
displayed in transparent areas of the
frame. This pattern is not visible when you Export, but can
be used in the Viewer to identify
transparent areas of the frame which would otherwise be hard to
spot.
Export Frame: saves
a high quality PNG of the current frame.
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