Use hitfilm timeline
Using the editor timeline in hitfilm is very easy The editor timeline give you several to trim cut edit and much more with video There are several tools arranged around the outer edge of
the editor timeline.
The time ruler
Along the top of the timeline is the
time ruler, representing the duration of your project. Clicking on the time ruler will move the playhead,
which defines the current frame, which is displayed in the Viewer.You can also click and drag on the
playhead itself.
Scaling and panning
the timeline
The longer your project becomes, the
less likely it will all fit on one screen. The timeline can be scaled using the zoom bar, so that you
can either zoom out to see the timeline's entire contents or zoom in to focus on a specific area. When zoomed in you can then use the
scrollbars or the Hand tool to pan the timeline left and right. Knowing how to move around the Editor
timeline efficiently will make your editing much easier. Once you've placed some clips on your
timeline you will need to be able to scroll and zoom around the project.
Pressing Ctrl+Home will auto-scroll
the timeline to the current playhead position.
Setting the work area
The work area is represented by the
light gray bar running along the time ruler.
You can use the work area to specify a
particular part of your editor sequence to export or loop play,rather than exporting the entire
timeline.
To set your editor sequence work area, drag the ends of
the work area, use the I key or the O keys on your keyboard, or use the In and
Out buttons on the Viewer. When using the keys or buttons the playhead's current position will be
used to set the in our out point.
Pressing the P key
will set the work area to encompass the contents of your timeline.
Holding the Alt key and dragging on
the work area will move it without changing its duration.
Exporting
The timeline includes two Export
buttons, which will add your timeline to the Export queue. The twoicons on the lower left of the
timeline determine what portion of the timeline is added to the Export Queue.
Export Contents: The top button
exports the entire contents of the timeline. If your timelineextends beyond the video it contains,
any empty frames on the end will not be included in the export.
Export IN/OUT Area: The bottom button
exports only the work area of your timeline. The work area is defined by the In and Out
points you set. To set the work area, move the playhead to the frame where you want the work area
to begin, and press the I key (for "in") on the keyboard. Then, move the playhead to the frame
where you want the work area to end, and press the O key (for "out").
Once the work area is set, click the
Export Work Area button to add the work area to the render queue.
At the top left of the timeline are
the keyframe buttons.
Keyframes are used to store changes to
settings on particular frames. For example, on frame 10 a video could be set to full opacity and
then on frame 20 it could be set to 50% opacity. This would be stored as two keyframes, one on frame
10 and one on frame 20. Between frames 10 and 20 the video would become gradually more
transparent. On the editor timeline keyframes are
restricted to volume and opacity settings. See Basic compositing with clips and Mixing
audio for more details.
If you want to keyframe
transformations or effects you should use a composite shot timeline.
The two arrow buttons are used to jump
between keyframes for the currently selected property. The circle button in the center is
used to turn keyframes on and off on the current frame for the currently selected property. If a
keyframe is present on the current frame a dot is displayed in the middle the circle.
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