Showing posts with label Interface of hitfilm pro. Show all posts
Showing posts with label Interface of hitfilm pro. Show all posts

Sunday, June 4, 2017

Proxying in hitfilm pro

Proxying
For Proxying in to be right HitFilm uses GPU acceleration and intelligent caching to maximize performance across a wide range of hardware. However, some intensive visual effects will always be too complex to render in real time.
Proxying creates a pre-rendered version of a composite shot or video asset, providing faster
performance. This is particularly useful when using embedded composite shots or using composite
shots on the editor, as you can maintain fast performance.
You can adjust proxying storage and render settings in Options.
Creating proxies
To create a proxy, right-click an asset in the Media panel and choose Make Proxy from the asset's
menu. You can also choose Make Proxy from a layer's menu on a timeline.
Proxying in hitfilm pro
Proxying in hitfil
This progress wheel indicates how far along the process of creating a proxy has come.
This play icon replaces the progress wheel when the proxy is complete, and indicates a
 completed proxy is ready for use in playing back that asset.Proxying is carried out in the background, so that you can keep on working while proxies are
created. You can keep track of proxies in the Processor panel, which can be turned on in the
workspaces menu.
Once a proxy is complete it will be used in place of the original on all timelines. This also enables a
composite shot to display frame thumbnails on the editor timeline.

Invalidating proxies

Making any changes in a proxied composite shot will cause the proxy to be invalidated. Therefore it
is best to use the proxying system once you have finished work on a composite shot, or when you
do not expect to be making regular changes.
Once the work area is set, click the Export Work Area button to add the work area to the render
queue.

Export Screen

The HitFilm Export screen is where you manage your exports. It is divided into two main sections.
On the left is the Queue. You can add multiple export tasks to the queue, and export them
individually or all at once. On the right is the Presets bank, where you can select from a variety of
predefined export settings designed for different purposes. You can also customize the settings at
any time you need to, and save your own export presets.

Queue

When you export a timeline from the Edit screen of HitFilm, it is added to the export Queue. You
can view the list of queued timelines here, and select the export details used by each task. The
details of each task in the queue are also listed.
Name: The name of the task to be exported.
Format: The format to be used for the export. This is determined by the preset that is selected.
Preset: Presets contain a specified set of format and compression details which will be used to
create the exported file. The presets panel on the right side of the Export screen can be used to
manage your presets, and will be discussed later.
Duration: Indicates the total duration of the exported file.
Output: Here is where you can set the name and location that will be used by the exported file.
Click on the Output field to enter a name to be used by your exported file, and to choose the
location to which it will be saved.

Presets

The Presets portion of the Export screen lists all your available export presets. Presets allow you to
save export settings that you wish to use again, and make it easy to export multiple versions of your
project for different purposes. The included presets provide a variety of settings suitable for most
export situations, but you are not limited to only exporting using these settings.
You can create your own presets at any time. Click the New Preset button below the presets list,
then select the format you wish to use, MP4, Image Sequence, AVI (Windows), or MOV (Mac).
Once you select a format, the options for that format will be shown, so you can select the specific
settings you wish to use in your preset.
In the queue, you can select any of your available presets for each export task.
You can delete a preset by selecting it in the list, and then clicking the Delete Preset button at the
bottom of the screen.

Interface of hitfilm pro

     Interface
                                               HitFilm interface can be fully customized. The Workspace menu in hitfilm interface is so easy to displays controls for turning individual panels on and off, switching workspace and managing your custom workspaces.In the hitfilm interface The workspace menu can be opened using the icon at the top of the screen in hitfilm interface:

Note for MAC user:

If you are on a Mac, the Workspaces in hitfilm interface can be accessed through the View menu.

Four standard workspaces are provided to suit common tasks.

All panels: A feature-rich workspace with all panels enabled. Easy access to all editing and
compositing features.
Classic: Based on the default layout in HitFilm 2 Ultimate. This option can be more familiar to
users coming from an older version of the software
Compositing: Optimized for compositing, with emphasis on the controls and effects panels.
Editing: Optimized for editing, with emphasis on the trimmer, media panel and viewer.

Designing your own workspaces

Workspaces can be fully customized, and you can create your own workspace templates. Details
on how to customize the layout of the panels and containers that mke up the HitFilm interface is
detailed below.
When you have a layout that you wish to save for later use, open the workspace menu and select
Create. Anew window will appear, where you can name your new workspace. After you click OK,
your new workspace will be available through the Workspaces menu.
If you are on a Mac, then after creating your workspace layout you will open the View menu and
select Save Workspace. Enter the name you wish to use, and after clicking OK, the workspace will
be available in the View > Workspaces menu.

Containers and panels

The HitFilm interface is designed using a mixture of containers and panels. A container can contain
multiple panels, which can then be switched between using tabs.
The size of containers can be adjusted by dragging on the container's edges.
Panels can be moved between containers by clicking and dragging on the panel's tab.
Containers can be moved around the screen by clicking and dragging on an empty area of the
container's title bar.
Dragging a container over another container will display a 4-way drop zone indicator. Dropping the
container onto the relevant zone will insert the container to the left/right/top/bottom of the affected
container.

Floating containers

Containers can also be separated from the main window and moved into their own 'floating' windows.
These can then be dragged anywhere around your desktop. This can be useful if you want to move
the viewer onto a second monitor, for example.
To float a container, simply right click its title bar and select Float container.
To move a floating container back into the main interface click the workspace icon in the floating
container's title bar.
You can also drag a floating panel back into the interface, by choosing a new container location and
dragging the tab of the floating panel into the header of that container.

The Panels

The HitFilm interface is made up of a number of panels, which are displayed as tabs within containers in
the interface. Each panel serves a specific purpose. Details regarding each panel are provided below.
More information on arranging the panels and customizing the interface can be found on the The
interface page.

Audio Mixer

The Audio Mixer panel provides tools for mixing the audio tracks on the Editor timeline. Meters are
given for each track, to monitor their levels. The levels of individual tracks and their stereo pan can
be adjusted, so they fit properly into the mix with the other tracks. Tracks can also be easily muted
or soloed. The page on Working with audio provides additional details on reading meters and using
the Audio Mixer.

Controls

The controls panel displays all the controls, properties and values used by the selected layer, and
allows you to edit them. Additional details are available in Introducing the Controls panel.

Effects

The effects panel contains all of the effects that can be applied to your layers, as well as some
effects that create their own layers. It also contains presets, and allows you to create and organize
your own presets using the effects built into HitFilm. The individual effects are covered in detail in
the Visual effects of the manual.

History

The history panels shows a log of the most recent changes made in the software, and allows you to
undo or redo them by moving through the list. It is covered in greater detail on the Action History
page.

Lifetime

The Lifetime panel is used by the particle simulator. It allows you to modify the behavior of particles
over the course of their life, after they are emitted. Detailed information is available in the Lifetime
panel page of the chapter on the Particle simulator.

Media

The Media panel stores all the media files imported into your project. You can organize your media
assets there, as well as access and modify their Properties and import new files. More information
on using the media panel is provided on Introducing the Media panel.

Meters

The audio Meters panel provides a dynamic readout of the audio levels of your project so you can
adjust the audio levels appropriately. Then you can adjust the levels to ensure your project is
audible, but not so high that the audio is distorted by peaking. To learn more about working with
audio and using meters, see the page on Working with audio.

Processor

The Processor panel is used to manage your proxies. It shows all proxies currently being
generated,

Scopes

The Scopes panel allows you to precisely monitor the color of your project, to help with making color
corrections and ensure that color ranges fall within specified standards. This is important to ensure
that colors are accurately reproduced when the finished program is broadcast later. It provides a
Vectorscope, a Waveform monitor, a Histogram, and a RGB Parade. More information on the
individual scopes and how to use them is available in the Introducing Scopes page.

Timeline

The timeline is where you arrange and manipulate your media to create your project. The Timeline
panel is permanent, and cannot be removed from the interface.
There are two types of timelines in HitFilm; the Editor and Composite Shot timelines. Both are
covered extensively in Introducing the two timelines.

Track

The Track panel contains the controls used to perform 2D tracking on video layers. To learn how to
track a layer, and to get familiar with the controls, please refer to the chapter on Tracking.

Trimmer

The trimmer panel allows you to load a specific video clip from the media panel for review, or to
select a portion of the clip to add to your timeline. To learn more about trimming clips, please see
the Trimming assets page of the Editing chapter.

Viewer

The Viewer is where you see the combined results of your timeline. All media assets and effects
used on the timeline will be displayed in the Viewer. You can playback the timeline there to view the
results. You can also directly edit the position of layers within the Viewer, and edit the contents of
some layers by creating masks or entering text.
The Layer panel is also found in the Viewer container. It shows the currently selected layer, before
any effects or Transform adjustments are applied. It is primarily used for tracking.
The Viewer and Layer panels are permanent, and cannot be removed from the interface. There are
many options available in the viewer, and they are covered in detail in Introducing the Viewer.

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