Showing posts with label Controls panel in hitfilm pro. Show all posts
Showing posts with label Controls panel in hitfilm pro. Show all posts

Sunday, June 4, 2017

Interface of hitfilm pro

     Interface
                                               HitFilm interface can be fully customized. The Workspace menu in hitfilm interface is so easy to displays controls for turning individual panels on and off, switching workspace and managing your custom workspaces.In the hitfilm interface The workspace menu can be opened using the icon at the top of the screen in hitfilm interface:

Note for MAC user:

If you are on a Mac, the Workspaces in hitfilm interface can be accessed through the View menu.

Four standard workspaces are provided to suit common tasks.

All panels: A feature-rich workspace with all panels enabled. Easy access to all editing and
compositing features.
Classic: Based on the default layout in HitFilm 2 Ultimate. This option can be more familiar to
users coming from an older version of the software
Compositing: Optimized for compositing, with emphasis on the controls and effects panels.
Editing: Optimized for editing, with emphasis on the trimmer, media panel and viewer.

Designing your own workspaces

Workspaces can be fully customized, and you can create your own workspace templates. Details
on how to customize the layout of the panels and containers that mke up the HitFilm interface is
detailed below.
When you have a layout that you wish to save for later use, open the workspace menu and select
Create. Anew window will appear, where you can name your new workspace. After you click OK,
your new workspace will be available through the Workspaces menu.
If you are on a Mac, then after creating your workspace layout you will open the View menu and
select Save Workspace. Enter the name you wish to use, and after clicking OK, the workspace will
be available in the View > Workspaces menu.

Containers and panels

The HitFilm interface is designed using a mixture of containers and panels. A container can contain
multiple panels, which can then be switched between using tabs.
The size of containers can be adjusted by dragging on the container's edges.
Panels can be moved between containers by clicking and dragging on the panel's tab.
Containers can be moved around the screen by clicking and dragging on an empty area of the
container's title bar.
Dragging a container over another container will display a 4-way drop zone indicator. Dropping the
container onto the relevant zone will insert the container to the left/right/top/bottom of the affected
container.

Floating containers

Containers can also be separated from the main window and moved into their own 'floating' windows.
These can then be dragged anywhere around your desktop. This can be useful if you want to move
the viewer onto a second monitor, for example.
To float a container, simply right click its title bar and select Float container.
To move a floating container back into the main interface click the workspace icon in the floating
container's title bar.
You can also drag a floating panel back into the interface, by choosing a new container location and
dragging the tab of the floating panel into the header of that container.

The Panels

The HitFilm interface is made up of a number of panels, which are displayed as tabs within containers in
the interface. Each panel serves a specific purpose. Details regarding each panel are provided below.
More information on arranging the panels and customizing the interface can be found on the The
interface page.

Audio Mixer

The Audio Mixer panel provides tools for mixing the audio tracks on the Editor timeline. Meters are
given for each track, to monitor their levels. The levels of individual tracks and their stereo pan can
be adjusted, so they fit properly into the mix with the other tracks. Tracks can also be easily muted
or soloed. The page on Working with audio provides additional details on reading meters and using
the Audio Mixer.

Controls

The controls panel displays all the controls, properties and values used by the selected layer, and
allows you to edit them. Additional details are available in Introducing the Controls panel.

Effects

The effects panel contains all of the effects that can be applied to your layers, as well as some
effects that create their own layers. It also contains presets, and allows you to create and organize
your own presets using the effects built into HitFilm. The individual effects are covered in detail in
the Visual effects of the manual.

History

The history panels shows a log of the most recent changes made in the software, and allows you to
undo or redo them by moving through the list. It is covered in greater detail on the Action History
page.

Lifetime

The Lifetime panel is used by the particle simulator. It allows you to modify the behavior of particles
over the course of their life, after they are emitted. Detailed information is available in the Lifetime
panel page of the chapter on the Particle simulator.

Media

The Media panel stores all the media files imported into your project. You can organize your media
assets there, as well as access and modify their Properties and import new files. More information
on using the media panel is provided on Introducing the Media panel.

Meters

The audio Meters panel provides a dynamic readout of the audio levels of your project so you can
adjust the audio levels appropriately. Then you can adjust the levels to ensure your project is
audible, but not so high that the audio is distorted by peaking. To learn more about working with
audio and using meters, see the page on Working with audio.

Processor

The Processor panel is used to manage your proxies. It shows all proxies currently being
generated,

Scopes

The Scopes panel allows you to precisely monitor the color of your project, to help with making color
corrections and ensure that color ranges fall within specified standards. This is important to ensure
that colors are accurately reproduced when the finished program is broadcast later. It provides a
Vectorscope, a Waveform monitor, a Histogram, and a RGB Parade. More information on the
individual scopes and how to use them is available in the Introducing Scopes page.

Timeline

The timeline is where you arrange and manipulate your media to create your project. The Timeline
panel is permanent, and cannot be removed from the interface.
There are two types of timelines in HitFilm; the Editor and Composite Shot timelines. Both are
covered extensively in Introducing the two timelines.

Track

The Track panel contains the controls used to perform 2D tracking on video layers. To learn how to
track a layer, and to get familiar with the controls, please refer to the chapter on Tracking.

Trimmer

The trimmer panel allows you to load a specific video clip from the media panel for review, or to
select a portion of the clip to add to your timeline. To learn more about trimming clips, please see
the Trimming assets page of the Editing chapter.

Viewer

The Viewer is where you see the combined results of your timeline. All media assets and effects
used on the timeline will be displayed in the Viewer. You can playback the timeline there to view the
results. You can also directly edit the position of layers within the Viewer, and edit the contents of
some layers by creating masks or entering text.
The Layer panel is also found in the Viewer container. It shows the currently selected layer, before
any effects or Transform adjustments are applied. It is primarily used for tracking.
The Viewer and Layer panels are permanent, and cannot be removed from the interface. There are
many options available in the viewer, and they are covered in detail in Introducing the Viewer.

Saturday, June 3, 2017

How we can use Color correction tool in hitfilm pro


Color correction in Hitfilm
Scopes allow you to precisely monitor the color correction of your project in hitfilm, to help with making color corrections and ensure that color ranges fall within specified standards. This is important to ensure that colors are accurately reproduced when the finished program is broadcast later. Scopes are important because they are always accurate, no matter what display you use. The actual colors corrections in your video can vary based on the display they are viewed on, and how the color of that display is calibrated. But scopes will always give you accurate color info, to ensure that the colors fall within established standards regardless of the hardware used to make color adjustments.There are four types of scopes available: a Histogram, an RGB Parade, a Vectorscope (which gives scopes its names), and a Waveform monitor.



Color correction in Hitfilm
Scopes in fitfilm pro
 
Scopes can be accessed two different ways, through the Scopes panel, and through the Control panel of individual layers.

The Scopes Panel

The Scopes panel gives you color values for the output of your timeline. The readouts of the scopes panel are based on the combined color values of all layers on the timeline at the current play head position.The layout of the scopes can be changed using the buttons at the top right of the panel. You can focus on a single scope, or set up any combination of two, three or four scopes.
At the top of each scope in the panel, the current scope name is shown in a menu. You can open the menu to change which type of scope is shown.
Each scope also has properties that can be accessed through the cog icon, and which vary based on the type of scope being used.

Scopes Effects

Scopes can also be applied to individual video clips or layers, to monitor the color information for that specific layer. The Scopes folder, in the Effects panel, contains all four types of scopes, which can be applied in the same fashion as any other effect. When used as effects, the scopes readout is based on the color values of the specific layer or video clip they are applied to. This can be useful to evaluate the colors of each layer before they are combined into the final readout shown in the Scopes panel.

The Four Types of Scopes

There are four types of scopes available. Each gives a different readout of of your layer, so you can evaluate it from several directions. Each type of scope also has unique properties to control what information is displayed. The cog icon at the top right of each scope gives access to the properties for that scope.
Color correction in Hitfilm
Histogram

The histogram displays a readout of the tones in your image. The tones range from pure black on the left to pure white on the right. The height of the graph indicates the relative frequency of that specific tone in the image.
The Properties for the Histogram contain the following options.
Mode: Select the color information that is displayed in the scope.
Luminance: displays the luminance levels of the overall image in a greyscale graph.
RGB: shows the red, green, and blue channels simultaneously, as colored overlays
RGB Parade: shows the red, green, and blue channels simultaneously, as individual readouts in a
vertical stack
Red: shows only the red channel
Green: shows only the green channel
Blue: shows only the blue channel
Alpha: Shows the levels of the alpha channel of the image
CbCr: shows the blue chroma difference and red chroma difference channels of the YCbCr color
space. The Y value is Luminance, which can be selected separately
CbCr Parade: shows the blue chroma difference and red chroma difference channels of the YCbCr
color space, as individual readouts in a vertical stack
Cb: shows only the blue chroma difference channel
Cr: shows only the red chroma difference channel
Analysis Downsample: Adjusts the precision of the readout. Lower sample rates are faster, but
less accurate.
Color Space: Select between various color standards, so you can ensure your content meets the
color specifications required
Rec. 601: the color standard for standard definition (SD) footage
Rec. 709: the color standard for high definition (HD) footage
Rec 2020: the color standard for ultra high definition (UHD) footage
Analyse Using: select whether the footage is analysed using the CPU or GPU
Color correction in Hitfilm
Parade


The Parade displays a readout of the contents of each color channel in your image. Each channel is
shown individually, in sequence. Whenever "parade" is used in regard to a scope, it indicates that
each channel will be shown individually, one after another.
In each channel of the parade scope, the left to right axis of the graph indicates the image from left
to right. So the colors present on the left side of the image will be shown on the left side of the
scope. The vertical axis of the graph indicates the intensity of that color channel in that area of the
image.
In the image above, notice that the red circle is on the left side of the viewer. And when you look at
the red channel of the scope, a spike of high red values appears on the left side of the graph.
Compare that to the blue circle, which is on the right side of the viewer. And in the blue channel of
the parade, high blue values are shown on the right side of the graph.
The Properties for the Parade contain the following options.
Mode: Select the color information that is displayed in the scope.
RGB: shows the red, green, and blue channels simultaneously, as colored overlays
YCbCr: shows the luminance (Y), blue chroma difference (Cb) and red chroma difference(Cr)
channels of the YCbCr color space.
Direction: By default, the parade displays values across the image from left to right. The direction
control allows you to change this, so that the scope is mapped across the image in a different
direction. Setting the Direction to 90 degrees, for example, will map the top of the image to the left
edge of the scope, and the bottom of the image to the right edge of the scope.
Brightness: Manipulates the brightness of the parade readout. Increasing or decreasing the
brightness of the parade may make it easier to read in some situations.
Analysis Downsample: Adjusts the precision of the readout. Lower sample rates are faster, but
less accurate.
Color Space: Select between various color standards, so you can ensure your content meets the
color specifications required
Rec. 601: the color standard for standard definition (SD) footage
Rec. 709: the color standard for high definition (HD) footage.
Rec 2020: the color standard for ultra high definition (UHD) footage
Vectorscope

Color correction in Hitfilm
Vectorscope
     The Vectorscope provides hue and saturation data for your image. Hue is represented circularly, as
a color wheel. Saturation is graphed along the radius. The more saturated a color is, the closer to
the outside of the circle it will be graphed. The six color points around the perimeter of the circle
represent the standard color bars used in vide, and can be used for reference. The diagonal line
represents skin tones, to make it easier to color correct your footage for accurate color.
The Properties for the Vectorscope contain the following options.
Brightness: Manipulates the brightness of the vectorscope readout. Increasing or decreasing the
brightness of the parade may make it easier to read in some situations.
Analysis Downsample: Adjusts the precision of the readout. Lower sample rates are faster, but
less accurate.
Color Space: Select between various color standards, so you can ensure your content meets the
color specifications required
Rec. 601: the color standard for standard definition (SD) footage
Rec. 709: the color standard for high definition (HD) footage
Rec 2020: the color standard for ultra high definition (UHD) footage
Skin Line: toggles the skin tone line on and off. By default the skin line is on, but you can hide it
using this option, if you wish.
Standard Color Bars: toggles the color bar indicators on and off. By default they are on, but you
can hide them using this option, if you wish.
Color correction in Hitfilm
Waveform


The Waveform displays a readout of the contents of the current frame. The left to right axis of the
graph indicates the image from left to right, in a similar fashion to the Parade. So the colors present
on the left side of the image will be shown on the left side of the scope. The vertical axis of the graph
indicates the intensity of that color channel in that area of the image.
The Properties for the Waveform contain the following options.
Mode: Select the color information that is displayed in the scope.
RGB: shows the red, green, and blue channels simultaneously, as colored overlays
YCbCr: shows the luminance (Y), blue chroma difference (Cb) and red chroma difference(Cr)
channels of the YCbCr color space.
Direction: By default, the waveform displays values across the image from left to right. The
direction control allows you to change this, so that the scope is mapped across the image in a
different direction. Setting the Direction to 90 degrees, for example, will map the top of the image
to the left edge of the scope, and the bottom of the image to the right edge of the scope.
Brightness: Manipulates the brightness of the parade readout. Increasing or decreasing the
brightness of the parade may make it easier to read in some situations.
Analysis Downsample: Adjusts the precision of the readout. Lower sample rates are faster, but
less accurate.
Color Space: Select between various color standards, so you can ensure your content meets the
color specifications required
Rec. 601: the color standard for standard definition (SD) footage
Rec. 709: the color standard for high definition (HD) footage
Rec 2020: the color standard for ultra high definition (UHD) footage




 

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